My Sky is Falling: Testing the principles of data-driven storytelling

On Thursday, April 11, HI researchers will collaborate with Lance Weiler and Reboot Stories to produce an immersive and participatory narrative experience at Envision 2013, an annual event hosted by both the Independent Filmmaker Project and the United Nations Department of Public Information. The partnership brings together experts from the UN and NGOs with creative storytellers, filmmakers, and new media artists to develop new platforms for addressing social issues.

For HI, these emerging platforms present new opportunities to study how participants interact with social issue narratives. In the immersive narrative, My Sky is Falling (MSiF), participants explore a theatrical, narrative world. The story centers on the issue of the foster care system in the United States using science fiction metaphors. To understand the impact of this compelling and informative story, HI researches will analyze real-time user engagement data, which is collected as participants move through the experience wearing an Affectiva Q Sensor. This physiological data will be mapped against an evaluation framework that assesses changes in audience comprehension, attitude, and response. Our goal is to merge creative design with data science to measure the influence of innovative narratives on contemporary social issues.

The MSiF experience was initially created as a final project for the Columbia University graduate film course, Building Storyworlds for the 21st Century, in the Fall 2012 semester. Along with the Reboot team and other creative technologists, HI researchers helped the students to create the narrative by analyzing data from classroom exercises as well as designing frameworks for data collection and measurement of the final project.

MSiF will also run at the upcoming conference, DIY Days on April 27. Data and analysis from both events will be posted here.

April 09, 2013

Kickstarter at the Oscars: Crowdfunded Inocente recognized by the Academy

The 85th Academy Awards saw a number of important firsts. With his third win, Daniel Day Lewis became the only person to win three Best Actor Oscars in the history of the Academy Awards. Argo won the award for Best Picture without its director being nominated for Best Director, making it the first film in the Academy Awards’ history not to secure both nominations.

One of the most remarkable achievements of the night came in the Best Documentary Short category where Inocente, the story of a young, homeless Latina artist took home the Oscar. The fact that Inocente won the award is not a surprise; the beautifully made film combines issue advocacy and storytelling in a compelling way. The surprise is the way the film was funded; with its Academy Awards triumph, Inocente became the first Kickstarter-backed film to win an Oscar.

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February 26, 2013

Stories, data, and impact at Media that Matters

Last week, the Center for Social Media at American University hosted their annual “Media that Matters” conference. The conference brings together a diverse audience of filmmakers, nonprofits, funders, and students working at the forefront of socially engaged creative media. This year’s theme was “Measure for Measure.” While the conference included compelling stories, innovative distribution strategies, and provocative panels, two words dominated the agenda: “impact” and “data.”

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February 20, 2013

HI Data Analysts Make Music at Bicoastal Datafest

CSV Soundsystem

If the Federal Reserve account balance falls in today’s treasury statement, does it make a sound?

Past and present HI data analysts Brian Abelson (now an Open News Fellow at the New York Times) and Burton DeWilde recently competed in a Bicoastal Datafest analyzing money’s influence in politics — and won!

Funded by the MacArthur Foundation, organized by the Sunlight Foundation, and hosted by Columbia and Stanford Universities, the Datafest brought together journalists, data analysts, academics, and web developers for two frenetic days of data-driven story-telling focused on revealing the influence of money in politics and producing reusable tools for others to do the same. The event’s overarching goal, “to contribute to making data analysis and computational thinking a common skill in journalism, social sciences, and the nonprofit sector,” fell very much in line with Harmony Institute’s ethos.

Participants formed cross-disciplinary teams to tackle an array of interesting challenges. We (Abelson and DeWilde) teamed up with journalists from Reuters, the Daily Beast, and Huffington Post to represent CSV Soundsystem, our informal, weekly data/journalism workgroup.

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February 13, 2013
AUTHOR Burton
COMMENTS No Comments
CATEGORIES Measurement, Technology

Inclusive approaches to gaming: A conversation with Cornelia Brunner

Measuring the impact of games is a complex challenge. We’ve considered why games may be effective from a psychological perspective and spoken to designers about the delicate balance between accuracy and fun. Still, fundamental questions remain. What types of people are playing games, and to what effect?

Games are a huge component of the entertainment marketplace—Industry analysts project that gaming revenue, including sales from mobile devices would reach $78.5 billion in 2012. However, detailed social research on gamers is still an emerging field. In order to better understand some of the issues at play, we spoke with Cornelia Brunner of the Center for Children and Technology.

Brunner has worked in education for over 40 years, starting at Sesame Street and moving on to experimental and progressive classrooms that incorporate new media and technology. Pivoting off our work in game evaluation, she explained her ongoing research on games in educational settings. We asked Brunner, what would an inclusive, meaningful game look like?

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January 29, 2013
AUTHOR Alex
COMMENTS No Comments